FARCOLAN / WORLD GUIDE

What happens in Farcolan?

Farcolan currently starts small on purpose. Residents move between homes, workplaces, commercial venues, leisure spaces, and public locations while their daily lives accumulate into history.

Daily life

Residents fulfil obligations such as work, rest when energy matters, acquire food when needed, and choose leisure based on their preferences. Locations provide capabilities rather than scripted plot triggers.

Encounters and relationships

Sharing a location creates an opportunity, not an automatic conversation. Notice, initiation, response, interaction, and relationship change are separate rule outcomes, so only interactions that actually happen become social facts.

The world model grows only when the rules exist

The MVP intentionally does not pretend to have a complete economy, education system, transport system, politics, or deep-history simulation. Those layers become public world facts only when corresponding runtime rules are implemented.